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Unfortunately, the game cannot run at higher resolutions than 1080p, so make sure to avoid it – at least for now – if you’re owners of 1200p or 1440p monitors. Players can adjust the game’s resolution, window mode, overall graphics quality, anti-aliasing, texture filtering, enable or disable blur, and select the quality of shadows, zangeki and zantime. Metal Gear Rising: Revengeance comes with a few graphics settings. It’s pretty obvious that Metal Gear Rising: Revengeance’s engine has major issues when objects/characters are cut in lots of tiny pieces, something that Platinum Games could not simply optimize or address (and has nothing to do with the CPU or the GPU). It really puzzles us why there are slowdowns when both our GPU and CPU are not being ‘properly’ used. Well, that’s not the case with Metal Gear Rising: Revengeance as none of our CPU cores was used to its fullest. Now some may think that the slowdowns are due to the game being single-threaded, like Assassin’s Creed IV: Black Flag.
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The interesting thing here is that our CPU usage did not increase while we were slicing opponents – via Zandatsu mode – to tiny pieces. As Platinum Games’ JP Kellams claimed, High Zangeki mode is twice as many cut objects as consoles (400/enemies and 400/objects) and they remain on-screen for twice as long (30s).
METAL GEAR RISING REVENGEANCE REMASTERED PC
According to Platinum Games, the PC version supports three options for Zangeki: low, normal and high. Metal Gear Rising: Revengeance ran with constant 60fps at 1080 with all settings maxed out, though there were some slowdowns when we were cutting stuff via the Zandatsu mode. As we can see, however, older dual-core CPUs can – and will – run this title smoothly. Konami and Platinum Games have listed an Intel Core i5 2400 as the minimum CPU requirement. This is really interesting as the game comes with some high CPU requirements. We did not notice any performance hit while simulating a tri-core and a dual-core processor, therefore it is safe to say that owners of relatively older CPUs will be able to enjoy this new Metal Gear title. Metal Gear Rising: Revengeance is a GPU bound title, as our quad-core was not stressed at all. Kudos to Guru3D’s member ‘harkinsteven’ for figuring out the appropriate SLI bits. If you’ve followed our guide, SLI should be working now. In order to enable SLI, PC gamers will have to create a new profile via the Nvidia Inspector tool, add the game’s executable file use the ‘0x42D04005’ SLI bits, and make the following adjustments. Even though this is a ‘The Way It’s Meant To Be Played’ title, Nvidia has not included any SLI profile for it as of yet.
METAL GEAR RISING REVENGEANCE REMASTERED WINDOWS
Metal Gear Rising: Revengance is an action title that requires high framerates in ordered to be enjoyed, so it’s time to see how this puppy performs on the PC platform.Īs always, we used an overclocked Q9650 (4.2Ghz) with 4GB RAM, an Nvidia GTX690, Windows 7-64Bit and the latest version of the GeForce ForceWare drivers.
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Metal Gear Rising: Revengeance focuses on Raiden, a child soldier transformed into a half-human, half-cyborg ninja who uses his High Frequency katana blade to cut through anything that stands in his path. Metal Gear Rising: Revengeance is now available on our platform.
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Platinum Games’ first PC game has finally been released.